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  • Psx Emulator Aspect Ration
    카테고리 없음 2020. 1. 24. 17:55
    Psx Emulator Aspect Ration
    1. Aspect Ratio Calculator
    2. 4:3 Aspect Ratio

    Currently the full-screen aspect ratio selection is simple: you select the aspect ratio of your screen and it displays the picture correctly. Note: if you don't set a value, and android:resizeableActivity is not true, then the maximum aspect ratio defaults to 1.86 (roughly 16:9) and your app will not take advantage of the extra screen space. Now see these docs: You do not need to set a maximum aspect ratio if an activity's android:resizeableActivity attribute is set to true. No problem, hopefully you can get it sorted and if not there is always Retroarch and its PSX cores which are just as good if not better though it.

    Having only recently joined the world of HDTVs I've become acutely sensitive to screen stretching. Before that I played all of my older games on a pretty good SDTV. I've been searching for emulators that scale by integers not by stretching. Most people refer to the 4:3 to 16:9 stretching when they talk about it, but I mean stretching of the individual pixels at all (save for some 4:3 correction when applicable).I've been searching for emulators that allow direct scaling (e.g. 2x, 3x, etc.) in full screen mode because I'd really like to play my old backups on the new TV via HDMI. It seems that most emulators, when switched into full screen, at best, will only maintain aspect ratio, but stretch vertically.Granted, I'm only actively searching for these when I have a particular game I want to play since all of my emulators are drastically outdated (ca. I have found a few that will scale pixel-accurate and I wonder if anyone else has the same issue I do and have found some on their own.VBA-M allows a 6x scale in full screen which leaves the games looking large and lovely on my 42' plasma.

    The Metroids in particular.FCEUX worked well, but only in windowed mode (iirc). Megaman looked better than ever.Snes9X wouldn't work properly with a combination of 4:3 correction and direct scale.

    Aspect Ratio Calculator

    One option would always take over the other.I've been trying to find a PSX emulator that can do this, but since the resolution in any given game itself changes, I don't think it'd be able to do a direct scale anyway. The best I could hope for would be a smart scaling (for instance 320x240 goes 4x and if the next screen is 640x480 it goes 2x).Has anyone else found any emulators that can output a perfect pixel fidelity to a 1080 screen? I haven't had a try with any Genesis emus yet. Click to expand.You don't notice the errors on a static screen, I'll give you that.

    But you can notice them scrolling. I'll agree that in most cases it's hard to notice, but then my OCD acts up.And SNES9x had its own strange error where a single line of pixels from the bottom left to the top right corner were missing so there was a 'crease' displayed.edit: Just tried Higan with Chrono Trigger and if you set the video to 'Center' it appears to do exactly what I'm looking for. Resizing the window doesn't resize the game until it can move up to its next full integer scale. Thank you very much calmwaters. This is of interest to me as I am getting a lot of people buying PC's and setting them up to use large 1080P TV's as monitors.

    Works great for Netflix and I have spoke with some peeple about running old arcade games on these set ups.I ask here because this thread seems really relevant to the question.So has anyone set up MAME on a PC connected to a 1080P TV via HDMI and how did it turn out?I myself like to use MAME UI 64, and it works pretty well on my 720P ish monitor (it's slightly higher res than 720P) but 1080 is a slightly different beast and the last customer I set up I had to adjust the scaling option so the entire screen in windows 8 would show up. Arrgh)Also thank you to the OP for posting your findings with those emulators!!!

    This will go in my mental notebook of things to remember when I decide to update my whole home theater set up. Going to just bite the bullet and build a new PC for it with emulation and Netflix (seems nice enough at other peoples houses lol).

    4:3 Aspect Ratio

    I put all my actual-screen-photos in an album here:I also included a screenshot of OpenEmulator and Virtual each showing the results of:HGR: HCOLOR=3HPLOT 0,0 TO 100,0 TO 100,100 TO 0,100 TO 0,0You can see that Virtual draws a square, and OpenEmulator (while a bit harder to measure because it also simulates some monitor curvature) comes out at about 1.2I'll try to draw a square in the center of my real II monitors, and take a couple of straight-on pictures to see what it comes out at exactly.:-)ZellynTom Greene07.04.17 06:37. Apple graphics aspect ratio is a slippery subject.Because the Apple II was designed to use a CRT TV set for its display,there are numerous design and adjustment issues that enter into the aspectratio.TV sets were designed with a certain amount of overscan, so that the edgesof the raster would not be visible. This resulted in the Apple II videousing only 40 microseconds of the 52.6 us allocated to video informationand only 192 lines of the 241 (non-interlaced) lines allocated to video.This avoidance of the raster edges was chosen to ensure that the entireApple video signal was visible to the user.Further, CRT receivers and monitors have continuously adjustable height andwidth controls.The vertical size is usually easiest to adjust, though there is oftenconsiderable interaction between the nominal vertical size (height) controland the vertical linearity control and the vertical hold control.

    Psx Emulator Aspect Ration
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